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Nash Equilibrium In Game Theory ~xRay Pixy

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 Video Link  CLICK HERE... Learn Nash Equilibrium In Game Theory Step-By-Step Using Examples. Video Chapters: Nash Equilibrium  00:00 Introduction 00:19 Topics Covered 00:33 Nash Equilibrium  01:55 Example 1  02:30 Example 2 04:46 Game Core Elements 06:41 Types of Game Strategies 06:55  Prisoner’s Dilemma  07:17  Prisoner’s Dilemma Example 3 09:16 Dominated Strategy  10:56 Applications 11:34 Conclusion The Nash Equilibrium is a concept in game theory that describes a situation where no player can benefit by changing their strategy while the other players keep their strategies unchanged.  No player can increase their payoff by changing their choice alone while others keep theirs the same. Example : If Chrysler, Ford, and GM each choose their production levels so that no company can make more money by changing their choice, it’s a Nash Equilibrium Prisoner’s Dilemma : Two criminals are arrested and interrogated separately. Each has two ...

Line Drawing Algorithm

 Line Drawing Algorithm

We can specify points with an ordered pair of numbers ( x, y).

Where, x = horizontal distance from the origin.

     y = vertical distance from the origin. 

Suppose 2 endpoints used to specify line at position (x1, y1) and (x2, y2).

Line path between endpoints positions (x1, y1) and (x2, y2).

The equation for straight line is given by:

y = m . c + b

Here, m = slope of the line

           b  as y-intercept

The first endpoint of the line as (x1, y1)

The second endpoint of the line (x2, y2)

We can calculate values for the slope m and y-intercept b with this equation:

𝑚=(𝑦2−𝑦1)/(𝑥2−𝑥1)

b = y1 – m * x1.

For any given x interval ∆x along a line.

We can compute the corresponding y interval as ∆y as

∆y =m * ∆x 

We can obtain x interval ∆x by ∆y. 

∆x = ∆y / m 

DDA Algorithm

Step 1. Input two Endpoints (x1, y1) and (x2, y2).

Step 2: Calculate the difference between two endpoints. 

𝑑𝑥= 𝑥2−𝑥1 and dy = y2−𝑦1

Step 3: Identify the number of steps required to put pixel.

                 if (dx > dy)

                   {

              Add more steps in x coordinate. 

          }

Otherwise y coordinate. 

Step 4: Calculate the increment in x and y coordinates.

Step 5: Put the Pixel by successfully incrementing x and y coordinates. 

Step 6: Complete the Line Drawing. 


Video Link: https://youtu.be/wzxQjBgQDzc

 


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