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Poplar Optimization Algorithm || Step-By-Step || ~xRay Pixy

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The Poplar Optimization Algorithm (POA) is a nature-inspired optimization method based on how poplar trees reproduce. It uses sexual propagation (seed dispersal by wind) for exploration and asexual reproduction (cutting and regrowth) for exploitation. Mutation and chaos factors help maintain diversity and prevent premature convergence, making POA efficient for solving complex optimization problems. Learn the Poplar Optimization Algorithm Step-By-Step using Examples. Video Chapters: Poplar Optimization Algorithm (POA) 00:00 Introduction 02:12 POA Applications 03:32 POA Steps 05:50 Execute Algorithm 1 13:45 Execute Algorithm 2 16:38 Execute Algorithm 3 18:15 Conclusion Main Points of the Poplar Optimization Algorithm (POA) Nature-Inspired Algorithm ā€“ Based on the reproductive mechanisms of poplar trees. Two Key Processes : Sexual Propagation (Seed Dispersal) ā€“ Uses wind to spread seeds, allowing broad exploration. Asexual Reproduction (Cuttings) ā€“ Strong branches grow ...

Viewing Pipeline - 2 Dimensional Viewing in Computer Graphics

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 Viewing Pipeline: Viewing Transformation in several steps: 1. Modeling Coordinates 2. World Coordinate System 3. Clipping Window 4. Normalize - Normalized Coordinates  5. Device Coordinate  6. ViewPort 7. Clipping First, we construct the scene in the world coordinates using the output primitives. Next, obtain a particular orientation for the window, we can set up a 2D viewing coordinate plane and define windows in the viewing coordinate system. The viewing coordinate reference frame is used to provide a method for setting up arbitrary orientations for a rectangular window.  Once the viewing reference frame is established. we can transform description in the world coordinate to viewing coordinates. After that define a viewport in normalized coordinates ( in the range from 0 to 1). 2D Viewing Pipeline can be achieved by the following steps:  1. Construct world coordinate scene using modeling coordinate transformation.  2. convert world coordinates to viewin...
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