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Python Code || Path Planning with Grey Wolf Optimization (GWO) ~xRay Pixy

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Learn how to implement an obstacle-avoiding path planning for a robot using the Grey Wolf Optimization (GWO) in a static environment. #optimization #algorithm #metaheuristic #robotics #deeplearning #ArtificialIntelligence #MachineLearning #computervision #research #projects #thesis #Python

Battle Royale Optimization Algorithm Step-by-Step with Example ~xRay Pixy

Battle Royale Optimization Algorithm

Learn New optimization algorithm Battle Royale Optimization (BRO) Algorithm step-by-step with Example.

Battle Royale Optimization Algorithm Video Chapters:
Introduction: 00:00
Battle Royale Optimization Algorithm: 01:17
About Battle Royal: 02:46
Battle Royal Video Games: 03:27
Battle Royal Games Key Components: 04:40
BRO Algorithm: 06:30
Battle Royale Optimization Algorithm Steps: 07:49
Battle Royale Optimization Algorithm Flowchart: 14:44
Conclusion: 16:00

Battle Royale Optimization Algorithm (BROA) is recently proposed Metaheuristic Algorithm. Battle Royale Optimization Algorithm is a Population based Metaheuristic Algorithm that is inspired by GAME. Battle Royale Optimization Algorithm is developed by Taymaz Rahkar Farshi. BRO algorithm is basically inspired by the genre of Digital Games (Battle Royale Video Games). Battle Royal video game is online Multiplayer video game. In 21st century Battle Royale word taken new meaning i.e., "Fictional Narrative Mode of Entertainment" also known as Death Games, Killing Games etc. Battle Royal video games are inspired by 2000 Japanese Film "Battle Royal". Battle Royal video games are played between many individuals, Pairs, number of squads (3-5 Players). Goal is to be the last player or Team standing by ether killing or eliminating other players [Last Player / Team = Winner]. Key components for any battle royal video game are given below:



Battle Royale Optimization Algorithm (BROA) STEPS


STEP 01: Randomly initialize population for N candidates and uniformly distribute them in the problem space.

Step 02: Initialize all important parameters.

Step 03: Compare i-th player with j-th player in the problem space. When player hurt one another increase player damage level by 1.
Step 04: Quickly move damaged player in between previous position and Best Position. (i.e., Safe position)

Step 05: If Damaged player hurt other players in next iteration RESET player damage level to 0.

Step 06: Randomly relocate players if player damage level exceed threshold value and Reset Damage Level.

Step 07: In Every iteration shirk game area towards best solution/Player in the current population.
Step 08: Stop if stopping criteria is met and display best player as solution.

Author tested Battle Royale Optimization Algorithm on 6 recent proposed optimization algorithms on 19 benchmark optimization functions, on real-world engineering problems, the inverse kinematics problem of the 6-DOF PUMA 560 robot arm.
#HappyLearning

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