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Confusion Matrix with Real-Life Examples || Artificial Intelligence || ~...

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Learn about the Confusion Matrix with Real-Life Examples. A confusion matrix is a table that shows how well an AI model makes predictions. It compares the actual results with the predicted ones and tells which are right or wrong. It includes True Positive (TP), False Positive (FP), False Negative (FN), and True Negative (TN). Video Chapters: Confusion Matrix in Artificial Intelligence 00:00 Introduction 00:12 Confusion Matrix 03:48 Metrices Derived from Confusion Matrix 04:26 Confusion Matrix Example 1 05:44 Confusion Matrix Example 2 08:10 Confusion Matrix Real-Life Uses #artificialintelligence #machinelearning #confusionmatrix #algorithm #optimization #research #happylearning #algorithms #meta #optimizationtechniques #swarmintelligence #swarm #artificialintelligence #machinelearning

ACO in Hindi ~xRay Pixy

ACO in Hindi


Learn Ant Colony Optimization Algorithm (ACO) in Hindi.
Video Chapters: ACO Algorithm
00:00 Introduction
00:27 Topics Covered
00:53 About Ant Colony Optimization
01:07 ACO Applications
01:57 ACO Inspiration 
07:06 Real Ants Simulation as Artificial Ants
10:00 ACO Mathematical Models
10:26 ACO Steps
19:09 Conclusion

How ACO Works

Ant Colony Optimization is inspired by how real ants find the shortest path to food. Ants deposit pheromones on paths they travel, and other ants tend to follow paths with stronger pheromone trails. Over time, this leads to finding the most efficient route. To explain the Ant Colony Optimization (ACO) applied to the Traveling Salesman Problem (TSP) in a simple and concise way within 2 minutes, here's an approach:

Introduction to TSP

The Traveling Salesman Problem asks: "Given a set of cities, find the shortest route that visits every city exactly once and returns to the starting point."

How ACO Works

Ant Colony Optimization is inspired by how real ants find the shortest path to food. Ants deposit pheromones on paths they travel, and other ants tend to follow paths with stronger pheromone trails. Over time, this leads to finding the most efficient route.

Steps to Solve TSP with ACO

  1. Ants Explore:
    Imagine a colony of ants starting from different cities. Each ant constructs a route by visiting cities one by one, choosing based on:

    • Pheromone Level: How strong the trail is on a path.
    • Visibility: The inverse of the distance between cities (shorter distances are more attractive).
  2. Update Pheromones:
    After all, ants complete their tours:

    • Trails used by shorter routes receive more pheromone deposits.
    • Pheromones on less optimal routes evaporate over time.
  3. Convergence:
    Over many iterations, ants increasingly follow the stronger pheromone trails, which represent the shortest path.

In Ant Colony Optimization (ACO), updating pheromone trails is essential to reinforce desirable paths and fade less favorable ones. Here’s how the process works:

  1. Pheromone Evaporation: After all ants complete their tours, pheromone levels on each path (or arc) decrease by a factor of (1ρ)(1 - \rho), where 0<ρ<10 < \rho < 1 is the evaporation rate. The evaporation equation can be written as:

    τij=(1ρ)τij\tau_{ij} = (1 - \rho) \tau_{ij}

    where τij\tau_{ij}is the pheromone level on the path between nodes i and j. This prevents unlimited pheromone accumulation, helping the algorithm "forget" poor paths over time.

  2. Pheromone Deposit: After evaporation, additional pheromone is deposited on arcs that ants have traversed in their tours. This reinforces paths that led to shorter tours, as more pheromone is added to these paths, making them more attractive in future iterations.

  3. Exponential Decay: If a path is rarely chosen, its pheromone level decreases exponentially across iterations, gradually eliminating paths that are less optimal.

Key steps in Ant System, focusing on how ants build solutions, update pheromones, and choose paths based on pheromone and heuristic information.

1. Pheromone Update

After all ants construct a tour, pheromone levels on each edge are updated by both evaporation and new deposits:

τij(1ρ)τij+k=1mΔτijk\tau_{ij} \leftarrow (1 - \rho) \cdot \tau_{ij} + \sum_{k=1}^{m} \Delta \tau_{ij}^k
  • rho: Evaporation Rate to reduce pheromone levels, preventing over-concentration.
  • mm: Number of ants.
  • Δτijk\Delta \tau_{ij}^k: Pheromone laid by ant on edge (i,j)(i, j): Δτijk={QLk,if ant k used edge (i,j) in its tour0,otherwise\Delta \tau_{ij}^k = \begin{cases} \frac{Q}{L_k}, & \text{if ant } k \text{ used edge } (i, j) \text{ in its tour} \\ 0, & \text{otherwise} \end{cases}

where is a constant and LkL_k is the length of the tour created by ant k.

2. Probabilistic Path Selection

When choosing the next city, an ant follows a probabilistic rule based on pheromone level and heuristic information:

pijk=τijαηijβlN(sp)τilαηilβp_{ij}^k = \frac{\tau_{ij}^\alpha \cdot \eta_{ij}^\beta}{\sum_{l \in N(s_p)} \tau_{il}^\alpha \cdot \eta_{il}^\beta}

where:

  • pijkp_{ij}^k: Probability that ant kk moves from city ii to city jj.
  • alpha and \beta: Parameters controlling the influence of pheromone and heuristic information ηij\eta_{ij}.
  • Heuristic Information ηij=1dij\eta_{ij} = \frac{1}{d_{ij}}: Inverse of distance dijd_{ij} between cities and , favoring shorter paths.
  • N(sp)N(s_p): Set of feasible next cities (not yet visited).

#optimization #algorithm #metaheuristic #robotics #deeplearning #ArtificialIntelligence #MachineLearning #computervision #research #projects #thesis #Python

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